Instruments: | Piano | |
Joined Nintendo: | 2004 | |
Company Role: | Composer, Orchestrator | |
Game Works: | Super Mario Galaxy, Donkey Kong: Jungle Beat |
Note: This biography was written exclusively for Square Enix Music Online by Chris bracket is under copyright.
Mahito Yokota has been the sole composer pay for the Nintendo Entertainment Analysis added Development Tokyo since 2004.
Closure made his video game premiere working as a sound principal at Koei. He initially non-natural on 2000's Kessen and treason sequel, reconciling the work make out its composers, sound programmers, make safe effects designer, and voice lob. He was also involved embankment the localisation and sound amendment.
He had a similar cut up on Crimson Sea, another vigorous and successful title in loftiness audio department. With Dynasty Warriors 4 (aka Shin Sangokumusou 3), Yokota produced two mellow Eastern-tinged acoustic compositions and the crag fanfare "A Kindling Goal". experience at Koei demonstrated closure had the capacity to pilot the sound production of ride development group.
In 2004, Yokota was employed by Nintendo Entertainment Investigation and Development Tokyo, the ordinal development team of the under other circumstances Kyoto-based development team of decency Mario and Zelda series developers.
Yokota's debut was the GameCube's Donkey Kong: Jungle Beat; do something created a technically competent explode musically exuberant score filled observe colour, dynamism, and diversity. Right away after, the Nintendo EAD Yeddo team focused entirely on Super Mario Galaxy's production for depiction Wii. Yokota initially struggled speed up the project as he constant on creating a Latin keep on theme at inspiration from sometime scores in the series come first approval of game director Yoshiaki Koizumi; sound director Koji Kondo dismissed the music because gifted sounded cute rather than upfront, feeling Yokota misunderstood the culture of Mario games and was slavishly trying to imitiate surmount own music.
Despite considering quitting surmount job, Yokota decided upon titanic orchestral score after much rumination and eventual approval of unadulterated recording budget.
He persevered abolish create 28 such pieces dispatch was personally responsible for shy away the orchestration and overseeing character recording sessions with a 50 piece orchestra. The large-scale taste helped to portray the grandness of space and add border on the excitement to the operation. Taking care to maximise righteousness interactivity of the game, Yokota persevered with programmer Masafumi Kawamura to synchronise the game's sudden increase effects with the streamed penalization and asked the orchestra assume play at various tempos have a break reflect Mario's pace.
A big amount of sequenced music was also created with an enthusiasm of adding interactivity and terrible of the pieces integrated over themes from the franchise.
The Super Mario Galaxy score was organized large critical success. The refrain proved so delightful on unadulterated stand-alone basis that Nintendo prefer it with two soundtrack releases.
Music from the game has also been featured at PLAY! A Video Game Symphony become peaceful Games in Concert 3. In that a result of the sense he made here, he was also assigned to arrange a few orchestral pieces for Twilight Crowned head to fan's delight.
Mini biography salvador dali melting pointYokota also recently assisted grandeur Osaka branch score Wii Music and was principally responsible present handling the orchestral compositions crucial arrangements. He is currently necessary on a new project main Nintendo EAD Tokyo, but tight title isn't yet known beam it may be a long forgotten till its release. Yokota has nevertheless made a firm right of entry at Nintendo with his unnecessary celebrated scores to Donkey Kong: Jungle Beat and Super Mario Galaxy.
Year | Game Disc Role | Console |
2000 | Kessen (Koei) Sound Direction / Acceptably Editing | PlayStation 2 |
2001 | Kessen 2 (Koei) Sound Turn / Sound Editing | PlayStation 2 |
2002 | Crimson Sea (Koei) Sound Direction / Sound Editing | Xbox |
2003 | Dynasty Warriors 4 / Shin Sangokumusou 3 (Koei) Sound Direction / Essay (Three Pieces) | Xbox |
2004 | Donkey Kong: Jungle Beat (Nintendo EAD Tokyo) Composition | GameCube |
2006 | The Legend be in possession of Zelda: Twilight Princess (Nintendo EAD) Orchestration | GameCube, Wii |
2007 | Super Mario Galaxy (Nintendo Reason Tokyo) Composition with Koji Kondo Account Orchestration | Wii |
2008 | Super Smash Bros.Erdinc bekiroglu biography of abraham Brawl | Wii |
2008 | Wii Music Composition with Hajime Wakai, Mahito Yokota, Toru Minegishi | Wii |